Aurora Husky Den
Home/Games/Station Roll Call
Memory pairs

Station Roll Call: remember who is hiding under every card

A memory game starring the station crew. Turn two cards at a time, pair up the friends, and work through six boards to a full grid of eighteen pairs.

Family pickFree · no downloadSaves in your browser
Station Roll CallPoints 0Best 0
Loading…

Station Roll Call started as a way to introduce our cast, and it became the game families ask about most. Every card back shows a ribbon of green and violet aurora. Turn one over with a smooth flip and you might find Pebble the pangolin miner with her head lamp, Colette the poodle puppeteer, Yuki the crane folding paper, or Ziggy the chameleon with paint on his spots.

Turn two cards. If they match, they sparkle and stay face up. If they do not, they turn back over and it is up to you to remember what you saw. The game tracks your moves and your time, and stars come from how few moves you needed for the number of pairs on the board. Strings of matches in a row feel especially good, and your stars are saved beside each board.

How to play Station Roll Call

  1. Choose a board from the level list; the first is open and each finished board unlocks the next.
  2. Click or tap a card to flip it, then flip a second card to see whether the two match.
  3. Matching pairs sparkle and stay face up, while mismatched cards turn back over after a moment.
  4. Remember where each crew member appeared so you can pair them up in as few moves as possible.
  5. Match every pair to finish the board, see your moves, time and stars, and move on to a bigger grid.

Station Roll Call controls

Mouse / touchClick or tap any face-down card to turn it over.
KeyboardTab into the grid, move between cards with the arrow keys, and press Enter to flip.

Getting better at Station Roll Call

  • Explore the board row by row so positions are easier to recall later in the round.
  • Name each face quietly as it appears, such as Gus top left, Ruby bottom right; it sticks far better.
  • If a fresh card shows someone you have already seen, go straight for the partner before exploring.
  • Take your time over the second flip; patience saves moves, and moves decide the stars.
  • On the 6×6 board, station gear joins the crew, so look out for the husky, the owl and the lamp.

Six boards from a cosy table to a full mess hall

The boards grow steadily. You begin on a 3×4 grid with six pairs, then move to 4×4, 4×5, 5×4 and 4×6, each a small step up. The final board is a 6×6 grid of eighteen pairs, where all twelve crew members are joined by six pieces of station gear: the silver husky, the snowy owl, the weather balloon, the polar microscope, the musher lamp and the sled harness.

Boards unlock in order, and your stars for each are kept in your browser. That makes Station Roll Call easy to dip back into. Replay an early board to pick up a missing star, or push on to the big grid when you feel sharp. The leap from twelve pairs to eighteen is real, so a warm-up on a smaller board first is time well spent.

Why moves, not minutes, decide your stars

Memory is the skill this game is about, so we tie stars to moves. The timer runs and you can see it, but it never takes a star away. A careful player who pauses to think is never punished for it, and that keeps the mood relaxed even on the biggest board.

It also makes Station Roll Call a lovely shared game on a winter evening in Canada, when it is dark by suppertime. A grandparent and a grandchild can take turns on the same grid, nobody feels rushed, and the stars still show how well the team remembered. We have watched whole households crowd round a tablet arguing about where Murray the moose was hiding. Usually he is exactly where nobody looked.

Questions about Station Roll Call

All twelve crew members: Hank, Pebble, Juniper, Kai, Colette, Yuki, Marlow, Gus, Murray, Tilly, Ruby and Ziggy. The 6×6 board adds six pieces of station gear for its extra pairs.

Finish a board and the next one unlocks. Progress and stars are saved in your browser, and earlier boards stay open so you can go back for more stars.

No. Stars depend only on how many moves you took compared with the number of pairs. Your time is shown for interest, so think as long as you like.