
The crew who keep the kennel lamps burning
Aurorahuskyden began with one game, a trail puzzle we built for ourselves during a long, snowy stretch when nobody wanted to go outside. We drew a few sled supplies to collect, then a penguin with a clipboard to keep score, and before long the whiteboard was covered in ideas for a whole Arctic research station.
Today there are six games, each written in plain code by our own hands and drawn in the same soft, rounded style. Doc Waddell, our penguin scientist in an aurora-green parka, wandered into the sketches early and stayed on as the station’s keeper of records, checking every best score that you set.
We are a small team in Canada and we design for the way people really play: five minutes on a bus, an hour after supper, a cosy session on the sofa with a child leaning on your shoulder. Every game loads instantly, adapts to a phone or a large monitor, and keeps your progress on your own device.
Above everything, we care about fairness and warmth. Points and stars come from skill, difficulty climbs gently, and nothing interrupts you between rounds. If you leave the den feeling a little brighter than when you came in from the cold, we have done our job.
Earned on the snow
Every point, star and personal best comes from your own play. Randomness only arranges a board, such as the next shape or a fresh tile shuffle, and never decides a result.
Warm by default
Soft sounds you can switch off, steady difficulty and tidy pages make the den feel like a heated cabin rather than a demand on your attention.
Records that live on your own screen
Bests, unlocked levels and finished pictures stay in your browser. No sign-up and nothing to remember; just come back and carry on where you stopped.